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Old Nov 07, 2007, 11:42 PM // 23:42   #21
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To get back on topic (the Shattering Assault chain) I suggest [skill]Aura of Thorns[/skill], because it compensates for the chain's lack of a snare, it's long-lasting, cheap, and the effect is just minor enough to stay under the radar of most enemy enchant removal.
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Old Nov 08, 2007, 12:50 AM // 00:50   #22
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Quote:
Originally Posted by Sir Pandra Pierva
Not really if you do pay attn in a sense I did point out a different build the other assacasters. also why are you echoing dancing daggers? If you are so hot on dmg why not echo the signet instead?
Echoed DD was much better versus protted targets (reversal, vengeful weapon, prot spirit, etc).
Echoed signet much better versus high armor targets, as I stated in original post.

And you are right, it's not a unique build by any means.
And versus a prot monk - echoing the EA was by far the preferable means of interupts and stopping kiting.

Echo can take a versatile build, and give it even more options. With careful use of the echo, it was also possible to have nearly permanent +7 regen and +80 armor - just depends on what you want to do with the build.

Yeah yeah - there's faster spikers (Blades of Steel Sin), even more so now with GWEN out. And that's my sin of choice for brainless AB.

And for GvG sin - I prefer the mindgames stuff. Shadowstep dual teams that were really fun to play. I've watched some of the top 100 run it sometimes as well(better than me of course). There's a guild called laptop ninja's or something like that. I'm at work and can't think of the name now. Inspired use of assassins. Once again, very effective use of the assassin and "harrying" tactics. Obviously very different from PvE.

The archane echoed shadowform dual assassin team is also something you can look into - if the enemy team does not have indirect disenchant, they are screwed (unless you make an error). The build is based on keeping up SF 100% of the time, and chipping down the opponents in the meantime. Six months ago, I saw a guy do this in HA for about 15 minutes with a hero sin to copy the SF from, really pissed off our balanced team - but we simply did not have a counter for it. Eventually we body blocked and chased his hero out of range, or he misclicked. Dunno which it was. Point being - it was annoying - and brilliant.

Last edited by Malaguard; Nov 08, 2007 at 12:52 AM // 00:52..
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Old Nov 08, 2007, 07:23 PM // 19:23   #23
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I was testing it out myself. And I see your point. I made that post before testing it.
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Old Nov 08, 2007, 09:24 PM // 21:24   #24
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Quote:
Originally Posted by Sir Pandra Pierva
I was testing it out myself. And I see your point. I made that post before testing it.
Anyhow - I shouldn't have PMS'ed on you like that.
<---- forum noob.

Thanks for testing it. And your initial comment still is true = E-management/100000000.

Definitely a problem for the build.

Maybe the build would be better with 2 less shadow arts and 1 less deadly arts and 10 more in Inspiration - and take power drain instead of deadly augury.

The beauty of the deadly augury is one second before engaging the (poor to average experience) monk thinks - oh, a standard assassin caster. 3 seconds later, the monk has 20% health left, and one chance to cast the right spell which will save their butt... oh noes, they are entangled and on the ground, and the signet sin just popped off the 100 armor ignoring damage signet.... dead.

A good monk may pre-prot, but even that isn't enough sometimes, with the max energy pool, the signet sin may be able to create enough pressure that the monk may still die, and he certainly won't be healing team-mates.

Great monks can handle this build no problem. But it will cause them to have to _really_ focus on what they are doing.
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